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Manchester Cathedral

This project was a group task for an advanced level design module for University.

 

The group included me and four of my peers and we all had different jobs and roles to fulfill during

the project. I did a few different jobs which included modelling, creating textures, building the level and

working with UE4's PBR pipeline.

 

What I have here so far is the first part of the project which was to create a normal state for the level,

the next part will show the level in the future and I will update this page once that is completed.

Overall I am quite impressed with what our team has created so far and I really enjoyed working with them.

 

The main trouble I faced was when it came to building the level from the assets we created, as when I created the whitebox I measured quite a lot of things wrong, so when it came to build the level I had to do a lot of resizing, but I feel it did not hinder the level in any way.

Unreal Engine 4

Modularity

PBR Pipeline

Photoshop

Crazybump

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