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Sci-Fi Laboratory
Unreal Engine 4
Modularity
PBR Pipeline
Photoshop
Crazybump
This Sci-Fi labratory was the first project I had worked on using Unreal Engine 4, having previously
used UDK this was a huge step up and I really enjoyed working with it. I used maya to create the assets
for the level, I tried to use as much modularity as I could as that was the assignment brief. Once I had
tileable modular assets I created the textures in photoshop and using crazybump for the normal maps.
Once I had all the textures and maps I used UE4's new PBR pipeline which was both fun and easy to use,
it really helped make objects look a lot better once the textures had been applied.
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